feat(model): 实现动画层数据序列化与纹理管理增强
- 添加 AnimationLayerData 类用于动画层的序列化支持- 增强 Model2D 的 addTexture 方法,添加空值检查和重复纹理处理 - 在 ModelData 中添加动画层序列化与反序列化逻辑 - 扩展 TextureData 结构以支持完整纹理参数和元数据- 改进纹理反序列化过程,添加错误处理和后备纹理创建- 更新模型测试用例以验证新功能和修复的问题 - 优化网格序列化逻辑,避免重复序列化相同网格- 添加日志记录支持以提高调试能力 重要 - 完全实现了模型的保存和加载(贴图待测试)
This commit is contained in:
@@ -168,7 +168,23 @@ public class Model2D {
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// ==================== 纹理管理 ====================
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public void addTexture(Texture texture) {
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textures.put(texture.getName(), texture);
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if (texture == null) {
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throw new IllegalArgumentException("Texture cannot be null");
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}
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String textureName = texture.getName();
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if (textureName == null || textureName.trim().isEmpty()) {
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throw new IllegalArgumentException("Texture name cannot be null or empty");
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}
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if (textures.containsKey(textureName)) {
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Texture oldTexture = textures.get(textureName);
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if (oldTexture != null && oldTexture != texture) {
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oldTexture.dispose();
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}
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}
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textures.put(textureName, texture);
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}
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public Texture getTexture(String name) {
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@@ -291,6 +307,14 @@ public class Model2D {
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}
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}
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/**
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* 设置动画层列表(用于反序列化)
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*/
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public void setAnimationLayers(List<AnimationLayer> animationLayers) {
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this.animationLayers.clear();
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this.animationLayers.addAll(animationLayers);
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}
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/**
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* 保存模型到压缩文件
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*/
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@@ -2,6 +2,8 @@ package com.chuangzhou.vivid2D.render.model;
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import com.chuangzhou.vivid2D.render.model.util.*;
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import org.joml.Vector2f;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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import java.io.*;
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import java.util.*;
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@@ -15,6 +17,7 @@ import java.util.zip.GZIPOutputStream;
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* @author tzdwindows 7
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*/
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public class ModelData implements Serializable {
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private static Logger logger = LoggerFactory.getLogger(ModelData.class);
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private static final long serialVersionUID = 1L;
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// ==================== 模型元数据 ====================
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@@ -32,6 +35,7 @@ public class ModelData implements Serializable {
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private List<TextureData> textures;
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private List<ParameterData> parameters;
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private List<AnimationData> animations;
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private List<AnimationLayerData> animationLayers;
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// ==================== 模型设置 ====================
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private Vector2f pivotPoint;
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@@ -56,6 +60,7 @@ public class ModelData implements Serializable {
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this.textures = new ArrayList<>();
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this.parameters = new ArrayList<>();
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this.animations = new ArrayList<>();
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this.animationLayers = new ArrayList<>();
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this.pivotPoint = new Vector2f();
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this.unitsPerMeter = 100.0f; // 默认100单位/米
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@@ -99,6 +104,9 @@ public class ModelData implements Serializable {
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// 序列化参数
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serializeParameters(model);
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// 序列化动画层
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serializeAnimationLayers(model);
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lastModifiedTime = System.currentTimeMillis();
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}
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@@ -111,8 +119,22 @@ public class ModelData implements Serializable {
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private void serializeMeshes(Model2D model) {
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meshes.clear();
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// 首先序列化模型级别的所有网格
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for (Mesh2D mesh : model.getMeshes()) {
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meshes.add(new MeshData(mesh));
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if (!meshExists(mesh.getName())) {
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meshes.add(new MeshData(mesh));
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}
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}
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// 然后序列化所有部件中的网格
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for (ModelPart part : model.getParts()) {
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for (Mesh2D mesh : part.getMeshes()) {
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// 检查是否已经序列化过(避免重复)
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if (!meshExists(mesh.getName())) {
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meshes.add(new MeshData(mesh));
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}
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}
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}
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}
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@@ -130,6 +152,22 @@ public class ModelData implements Serializable {
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}
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}
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private void serializeAnimationLayers(Model2D model) {
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animationLayers.clear();
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for (AnimationLayer layer : model.getAnimationLayers()) {
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animationLayers.add(new AnimationLayerData(layer));
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}
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}
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private void deserializeAnimationLayers(Model2D model) {
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List<AnimationLayer> layers = new ArrayList<>();
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for (AnimationLayerData layerData : animationLayers) {
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AnimationLayer layer = layerData.toAnimationLayer();
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layers.add(layer);
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}
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model.setAnimationLayers(layers);
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}
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/**
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* 反序列化到Model2D对象
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*/
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@@ -147,6 +185,11 @@ public class ModelData implements Serializable {
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// 先创建所有纹理
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Map<String, Texture> textureMap = deserializeTextures();
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// === 关键修复:将纹理添加到模型中 ===
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for (Texture texture : textureMap.values()) {
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model.addTexture(texture);
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}
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// 然后创建所有网格(依赖纹理)
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Map<String, Mesh2D> meshMap = deserializeMeshes(textureMap);
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@@ -156,32 +199,75 @@ public class ModelData implements Serializable {
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// 最后创建参数
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deserializeParameters(model);
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// 创建动画层
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deserializeAnimationLayers(model);
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return model;
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}
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private Map<String, Texture> deserializeTextures() {
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Map<String, Texture> textureMap = new HashMap<>();
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for (TextureData textureData : textures) {
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Texture texture = textureData.toTexture();
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textureMap.put(texture.getName(), texture);
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try {
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Texture texture = textureData.toTexture();
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if (texture != null) {
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textureMap.put(texture.getName(), texture);
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}
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} catch (Exception e) {
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logger.error("Error creating texture '{}': {}", textureData.name, e.getMessage());
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e.printStackTrace();
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Texture fallbackTexture = createFallbackTexture(textureData.name, textureData.width, textureData.height);
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if (fallbackTexture != null) {
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textureMap.put(textureData.name, fallbackTexture);
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}
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}
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}
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return textureMap;
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}
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/**
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* 创建后备纹理
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*/
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private Texture createFallbackTexture(String name, int width, int height) {
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try {
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int color;
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if (name.contains("body")) {
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color = 0xFFFF0000;
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} else if (name.contains("head")) {
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color = 0xFF00FF00;
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} else if (name.contains("checker")) {
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return Texture.createCheckerboard(name + "_fallback", width, height, 16, 0xFFFFFFFF, 0xFF0000FF);
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} else {
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color = 0xFF0000FF;
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}
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return Texture.createSolidColor(name + "_fallback", width, height, color);
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} catch (Exception e) {
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System.err.println("Failed to create fallback texture: " + e.getMessage());
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return null;
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}
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}
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private Map<String, Mesh2D> deserializeMeshes(Map<String, Texture> textureMap) {
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Map<String, Mesh2D> meshMap = new HashMap<>();
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for (MeshData meshData : meshes) {
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Mesh2D mesh = meshData.toMesh2D();
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try {
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Mesh2D mesh = meshData.toMesh2D();
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// 设置纹理
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if (meshData.textureName != null) {
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Texture texture = textureMap.get(meshData.textureName);
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if (texture != null) {
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mesh.setTexture(texture);
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// 设置纹理
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if (meshData.textureName != null) {
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Texture texture = textureMap.get(meshData.textureName);
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if (texture != null) {
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mesh.setTexture(texture);
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} else {
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logger.error("Texture not found for mesh '{}': {}", meshData.name, meshData.textureName);
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}
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}
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meshMap.put(mesh.getName(), mesh);
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} catch (Exception e) {
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logger.error("Error creating mesh '{}': {}", meshData.name, e.getMessage());
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}
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meshMap.put(mesh.getName(), mesh);
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}
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return meshMap;
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}
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@@ -368,7 +454,6 @@ public class ModelData implements Serializable {
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copy.creationTime = System.currentTimeMillis();
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copy.lastModifiedTime = copy.creationTime;
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// 深拷贝集合
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for (PartData part : this.parts) {
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copy.parts.add(part.copy());
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}
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@@ -384,6 +469,9 @@ public class ModelData implements Serializable {
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for (AnimationData anim : this.animations) {
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copy.animations.add(anim.copy());
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}
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for (AnimationLayerData layer : this.animationLayers) {
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copy.animationLayers.add(layer.copy());
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}
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copy.pivotPoint = new Vector2f(this.pivotPoint);
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copy.unitsPerMeter = this.unitsPerMeter;
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@@ -591,21 +679,368 @@ public class ModelData implements Serializable {
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public int width;
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public int height;
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public Texture.TextureFormat format;
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public Texture.TextureFilter minFilter;
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public Texture.TextureFilter magFilter;
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public Texture.TextureWrap wrapS;
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public Texture.TextureWrap wrapT;
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public boolean mipmapsEnabled;
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public Map<String, String> metadata;
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public TextureData() {}
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public TextureData() {
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this.minFilter = Texture.TextureFilter.LINEAR;
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this.magFilter = Texture.TextureFilter.LINEAR;
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this.wrapS = Texture.TextureWrap.CLAMP_TO_EDGE;
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this.wrapT = Texture.TextureWrap.CLAMP_TO_EDGE;
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this.mipmapsEnabled = false;
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this.metadata = new HashMap<>();
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}
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public TextureData(Texture texture) {
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this();
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this.name = texture.getName();
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this.width = texture.getWidth();
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this.height = texture.getHeight();
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this.format = texture.getFormat();
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this.minFilter = texture.getMinFilter();
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this.magFilter = texture.getMagFilter();
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this.wrapS = texture.getWrapS();
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this.wrapT = texture.getWrapT();
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this.mipmapsEnabled = texture.isMipmapsEnabled();
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if (texture.hasPixelData()) {
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this.imageData = texture.getPixelData();
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//System.out.println("Using cached pixel data for texture: " + texture.getName());
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} else {
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//System.out.println("No cached data for texture: " + texture.getName() + ", extracting from GPU");
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this.imageData = extractTextureData(texture);
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}
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}
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private byte[] extractFromTextureInternal(Texture texture) {
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if (texture.hasPixelData()) {
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return texture.getPixelData();
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}
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throw new RuntimeException("No OpenGL context and no internal pixel data available");
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}
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/**
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* 从纹理提取图像数据
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*/
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private byte[] extractTextureData(Texture texture) {
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try {
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// 确保有OpenGL上下文
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if (!org.lwjgl.opengl.GL.getCapabilities().OpenGL45) {
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System.err.println("OpenGL context not available for texture extraction");
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// 尝试使用纹理的内部数据(如果有)
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return extractFromTextureInternal(texture);
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}
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java.nio.ByteBuffer pixelData = texture.extractTextureData();
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if (pixelData == null || pixelData.remaining() == 0) {
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System.err.println("Texture data extraction returned null or empty buffer");
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throw new RuntimeException("Failed to extract texture data");
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}
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// 验证数据大小
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int expectedSize = width * height * format.getComponents();
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if (pixelData.remaining() != expectedSize) {
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System.err.println("Texture data size mismatch. Expected: " + expectedSize +
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", Got: " + pixelData.remaining());
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throw new RuntimeException("Texture data size mismatch");
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}
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byte[] data = new byte[pixelData.remaining()];
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pixelData.get(data);
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// 释放Native Memory
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org.lwjgl.system.MemoryUtil.memFree(pixelData);
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return data;
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} catch (Exception e) {
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logger.error("Critical error extracting texture data: {}", e.getMessage());
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throw new RuntimeException("Failed to extract texture data for serialization", e);
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}
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}
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/**
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* 创建占位符纹理数据
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*/
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private byte[] createPlaceholderTextureData() {
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int components = format.getComponents();
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int dataSize = width * height * components;
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byte[] data = new byte[dataSize];
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// 创建简单的渐变纹理作为占位符
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for (int y = 0; y < height; y++) {
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for (int x = 0; x < width; x++) {
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int index = (y * width + x) * components;
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if (components >= 1) data[index] = (byte)((x * 255) / width); // R
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if (components >= 2) data[index + 1] = (byte)((y * 255) / height); // G
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if (components >= 3) data[index + 2] = (byte)128; // B
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if (components >= 4) data[index + 3] = (byte)255; // A
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}
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}
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return data;
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}
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public Texture toTexture() {
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Texture texture = new Texture(name, width, height, format);
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// 注意:这里需要处理imageData的加载
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// 实际项目中可能需要从文件路径加载图像数据
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return texture;
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try {
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Texture texture = null;
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if (imageData != null && imageData.length > 0) {
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try {
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java.nio.ByteBuffer buffer = java.nio.ByteBuffer.allocateDirect(imageData.length);
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buffer.put(imageData);
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buffer.flip();
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texture = new Texture(name, width, height, format, buffer);
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} catch (Exception e) {
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logger.error("Failed to create texture from image data: {}", e.getMessage());
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}
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}
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// 如果从图像数据创建失败,尝试从文件创建
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if (texture == null && filePath != null && !filePath.isEmpty()) {
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try {
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texture = loadTextureFromFile(filePath);
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} catch (Exception e) {
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logger.error("Failed to create texture from file: {}", e.getMessage());
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}
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}
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// 如果以上方法都失败,创建空纹理
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if (texture == null) {
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try {
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texture = new Texture(name, width, height, format);
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} catch (Exception e) {
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logger.error("Failed to create empty texture: {}", e.getMessage());
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throw e;
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}
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}
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// 应用纹理参数
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if (texture != null) {
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try {
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texture.setMinFilter(minFilter);
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texture.setMagFilter(magFilter);
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texture.setWrapS(wrapS);
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texture.setWrapT(wrapT);
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if (mipmapsEnabled) {
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texture.generateMipmaps();
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}
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} catch (Exception e) {
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logger.error("Failed to apply texture parameters: {}", e.getMessage());
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}
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}
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return texture;
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} catch (Exception e) {
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logger.error("Critical error in toTexture() for '{}': {}", name, e.getMessage());
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e.printStackTrace();
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return createSimpleFallbackTexture();
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}
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}
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/**
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* 创建简单的后备纹理
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*/
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private Texture createSimpleFallbackTexture() {
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try {
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// 创建一个非常简单的纯色纹理
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return Texture.createSolidColor(name + "_simple_fallback", 64, 64, 0xFFFFFF00); // 黄色
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} catch (Exception e) {
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logger.error("Even fallback texture creation failed: {}", e.getMessage());
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return null;
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}
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}
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/**
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* 从文件加载纹理
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*/
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private Texture loadTextureFromFile(String filePath) {
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try {
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// 使用Texture类的静态方法从文件加载
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Texture texture = Texture.createFromFile(name, filePath);
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// 应用保存的纹理参数
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texture.setMinFilter(minFilter);
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texture.setMagFilter(magFilter);
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texture.setWrapS(wrapS);
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texture.setWrapT(wrapT);
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if (mipmapsEnabled) {
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texture.generateMipmaps();
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}
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return texture;
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} catch (Exception e) {
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logger.error("Failed to load texture from file: {} - {}", filePath, e.getMessage());
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return createFallbackTexture();
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}
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}
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/**
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* 获取纹理数据的估计内存使用量(字节)
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*/
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public long getEstimatedMemoryUsage() {
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long baseMemory = (long) width * height * format.getComponents();
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// 如果启用了mipmaps,加上mipmaps的内存
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if (mipmapsEnabled) {
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return baseMemory * 4L / 3L; // mipmaps大约增加1/3内存
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}
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return baseMemory;
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}
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/**
|
||||
* 将纹理数据保存到图像文件
|
||||
*/
|
||||
public boolean saveToFile(String filePath, String format) {
|
||||
if (imageData == null) {
|
||||
logger.error("No image data to save");
|
||||
return false;
|
||||
}
|
||||
|
||||
try {
|
||||
// 创建临时纹理并保存
|
||||
Texture tempTexture = this.toTexture();
|
||||
boolean success = tempTexture.saveToFile(filePath, format);
|
||||
tempTexture.dispose(); // 清理临时纹理
|
||||
return success;
|
||||
|
||||
} catch (Exception e) {
|
||||
logger.error("Failed to save texture data to file: {}", e.getMessage());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public boolean saveToFile(String filePath) {
|
||||
return saveToFile(filePath, "png"); // 默认保存为PNG
|
||||
}
|
||||
|
||||
/**
|
||||
* 从文件路径创建纹理数据
|
||||
*/
|
||||
public static TextureData fromFile(String name, String filePath) {
|
||||
TextureData data = new TextureData();
|
||||
data.name = name;
|
||||
data.filePath = filePath;
|
||||
|
||||
// 预加载图像信息
|
||||
try {
|
||||
Texture.ImageInfo info = Texture.getImageInfo(filePath);
|
||||
data.width = info.width;
|
||||
data.height = info.height;
|
||||
data.format = Texture.getTextureFormat(info.components);
|
||||
} catch (Exception e) {
|
||||
System.err.println("Failed to get image info: " + e.getMessage());
|
||||
// 设置默认值
|
||||
data.width = 64;
|
||||
data.height = 64;
|
||||
data.format = Texture.TextureFormat.RGBA;
|
||||
}
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
/**
|
||||
* 从内存数据创建纹理数据
|
||||
*/
|
||||
public static TextureData fromMemory(String name, byte[] imageData, int width, int height, Texture.TextureFormat format) {
|
||||
TextureData data = new TextureData();
|
||||
data.name = name;
|
||||
data.setImageData(imageData, width, height, format);
|
||||
return data;
|
||||
}
|
||||
|
||||
/**
|
||||
* 验证纹理数据的完整性
|
||||
*/
|
||||
public boolean validate() {
|
||||
if (name == null || name.trim().isEmpty()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (width <= 0 || height <= 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (format == null) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// 检查图像数据大小是否匹配
|
||||
if (imageData != null) {
|
||||
int expectedSize = width * height * format.getComponents();
|
||||
if (imageData.length != expectedSize) {
|
||||
System.err.println("Texture data size mismatch. Expected: " + expectedSize + ", Got: " + imageData.length);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* 创建后备纹理(当主要方法失败时使用)
|
||||
*/
|
||||
private Texture createFallbackTexture() {
|
||||
try {
|
||||
// 创建一个棋盘格纹理作为后备
|
||||
return Texture.createCheckerboard(
|
||||
name + "_fallback",
|
||||
Math.max(32, width),
|
||||
Math.max(32, height),
|
||||
8,
|
||||
0xFFFF0000, // 红色
|
||||
0xFF0000FF // 蓝色
|
||||
);
|
||||
} catch (Exception e) {
|
||||
// 如果连后备纹理都创建失败,抛出异常
|
||||
logger.error("Failed to create fallback texture: {}", e.getMessage());
|
||||
throw new RuntimeException("Failed to create fallback texture", e);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 设置文件路径(用于从文件加载纹理)
|
||||
*/
|
||||
public void setFilePath(String filePath) {
|
||||
this.filePath = filePath;
|
||||
// 清除imageData,因为我们将从文件加载
|
||||
this.imageData = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* 设置图像数据(用于从内存数据创建纹理)
|
||||
*/
|
||||
public void setImageData(byte[] imageData, int width, int height, Texture.TextureFormat format) {
|
||||
this.imageData = imageData;
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
this.format = format;
|
||||
// 清除filePath,因为我们将使用内存数据
|
||||
this.filePath = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* 添加元数据
|
||||
*/
|
||||
public void addMetadata(String key, String value) {
|
||||
this.metadata.put(key, value);
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取元数据
|
||||
*/
|
||||
public String getMetadata(String key) {
|
||||
return this.metadata.get(key);
|
||||
}
|
||||
|
||||
public TextureData copy() {
|
||||
@@ -616,8 +1051,25 @@ public class ModelData implements Serializable {
|
||||
copy.width = this.width;
|
||||
copy.height = this.height;
|
||||
copy.format = this.format;
|
||||
copy.minFilter = this.minFilter;
|
||||
copy.magFilter = this.magFilter;
|
||||
copy.wrapS = this.wrapS;
|
||||
copy.wrapT = this.wrapT;
|
||||
copy.mipmapsEnabled = this.mipmapsEnabled;
|
||||
copy.metadata = new HashMap<>(this.metadata);
|
||||
return copy;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return "TextureData{" +
|
||||
"name='" + name + '\'' +
|
||||
", size=" + width + "x" + height +
|
||||
", format=" + format +
|
||||
", hasImageData=" + (imageData != null) +
|
||||
", filePath=" + (filePath != null ? "'" + filePath + "'" : "null") +
|
||||
'}';
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -750,6 +1202,11 @@ public class ModelData implements Serializable {
|
||||
public Map<String, String> getUserData() { return userData; }
|
||||
public void setUserData(Map<String, String> userData) { this.userData = userData; }
|
||||
|
||||
public List<AnimationLayerData> getAnimationLayers() { return animationLayers; }
|
||||
public void setAnimationLayers(List<AnimationLayerData> animationLayers) {
|
||||
this.animationLayers = animationLayers;
|
||||
}
|
||||
|
||||
// ==================== Object方法 ====================
|
||||
|
||||
@Override
|
||||
|
||||
@@ -0,0 +1,167 @@
|
||||
package com.chuangzhou.vivid2D.render.model.util;
|
||||
|
||||
import java.io.Serializable;
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
|
||||
/**
|
||||
* 动画层数据
|
||||
* @author tzdwindows 7
|
||||
*/
|
||||
public class AnimationLayerData implements Serializable {
|
||||
private static final long serialVersionUID = 1L;
|
||||
|
||||
public String name;
|
||||
public float weight;
|
||||
public boolean enabled;
|
||||
public AnimationLayer.BlendMode blendMode;
|
||||
public int priority;
|
||||
public float playbackSpeed;
|
||||
public boolean looping;
|
||||
public Map<String, AnimationTrackData> tracks;
|
||||
public List<String> clipNames;
|
||||
|
||||
public AnimationLayerData() {
|
||||
this.tracks = new HashMap<>();
|
||||
this.clipNames = new ArrayList<>();
|
||||
}
|
||||
|
||||
public AnimationLayerData(AnimationLayer layer) {
|
||||
this();
|
||||
this.name = layer.getName();
|
||||
this.weight = layer.getWeight();
|
||||
this.enabled = layer.isEnabled();
|
||||
this.blendMode = layer.getBlendMode();
|
||||
this.priority = layer.getPriority();
|
||||
this.playbackSpeed = layer.getPlaybackSpeed();
|
||||
this.looping = layer.isLooping();
|
||||
|
||||
// 序列化轨道
|
||||
for (AnimationLayer.AnimationTrack track : layer.getTracks().values()) {
|
||||
this.tracks.put(track.getParameterId(), new AnimationTrackData(track));
|
||||
}
|
||||
|
||||
// 序列化剪辑名称(剪辑对象本身需要单独序列化)
|
||||
for (AnimationClip clip : layer.getClips()) {
|
||||
this.clipNames.add(clip.getName());
|
||||
}
|
||||
}
|
||||
|
||||
public AnimationLayer toAnimationLayer() {
|
||||
AnimationLayer layer = new AnimationLayer(name, weight);
|
||||
layer.setEnabled(enabled);
|
||||
layer.setBlendMode(blendMode);
|
||||
layer.setPriority(priority);
|
||||
layer.setPlaybackSpeed(playbackSpeed);
|
||||
layer.setLooping(looping);
|
||||
|
||||
// 反序列化轨道
|
||||
for (AnimationTrackData trackData : tracks.values()) {
|
||||
AnimationLayer.AnimationTrack track = trackData.toAnimationTrack();
|
||||
layer.getTracks().put(track.getParameterId(), track);
|
||||
}
|
||||
|
||||
// 注意:剪辑对象需要在外部设置
|
||||
|
||||
return layer;
|
||||
}
|
||||
|
||||
public AnimationLayerData copy() {
|
||||
AnimationLayerData copy = new AnimationLayerData();
|
||||
copy.name = this.name;
|
||||
copy.weight = this.weight;
|
||||
copy.enabled = this.enabled;
|
||||
copy.blendMode = this.blendMode;
|
||||
copy.priority = this.priority;
|
||||
copy.playbackSpeed = this.playbackSpeed;
|
||||
copy.looping = this.looping;
|
||||
copy.tracks = new HashMap<>();
|
||||
for (Map.Entry<String, AnimationTrackData> entry : this.tracks.entrySet()) {
|
||||
copy.tracks.put(entry.getKey(), entry.getValue().copy());
|
||||
}
|
||||
copy.clipNames = new ArrayList<>(this.clipNames);
|
||||
return copy;
|
||||
}
|
||||
|
||||
/**
|
||||
* 动画轨道数据
|
||||
*/
|
||||
public static class AnimationTrackData implements Serializable {
|
||||
private static final long serialVersionUID = 1L;
|
||||
|
||||
public String parameterId;
|
||||
public boolean enabled;
|
||||
public AnimationLayer.InterpolationType interpolation;
|
||||
public List<KeyframeData> keyframes;
|
||||
|
||||
public AnimationTrackData() {
|
||||
this.keyframes = new ArrayList<>();
|
||||
}
|
||||
|
||||
public AnimationTrackData(AnimationLayer.AnimationTrack track) {
|
||||
this();
|
||||
this.parameterId = track.getParameterId();
|
||||
this.enabled = track.isEnabled();
|
||||
this.interpolation = track.getInterpolation();
|
||||
|
||||
// 序列化关键帧
|
||||
for (AnimationLayer.Keyframe keyframe : track.getKeyframes()) {
|
||||
this.keyframes.add(new KeyframeData(keyframe));
|
||||
}
|
||||
}
|
||||
|
||||
public AnimationLayer.AnimationTrack toAnimationTrack() {
|
||||
AnimationLayer.AnimationTrack track = new AnimationLayer.AnimationTrack(parameterId);
|
||||
track.setEnabled(enabled);
|
||||
track.setInterpolation(interpolation);
|
||||
|
||||
// 反序列化关键帧
|
||||
for (KeyframeData kfData : keyframes) {
|
||||
track.addKeyframe(kfData.time, kfData.value, kfData.interpolation);
|
||||
}
|
||||
|
||||
return track;
|
||||
}
|
||||
|
||||
public AnimationTrackData copy() {
|
||||
AnimationTrackData copy = new AnimationTrackData();
|
||||
copy.parameterId = this.parameterId;
|
||||
copy.enabled = this.enabled;
|
||||
copy.interpolation = this.interpolation;
|
||||
copy.keyframes = new ArrayList<>();
|
||||
for (KeyframeData kf : this.keyframes) {
|
||||
copy.keyframes.add(kf.copy());
|
||||
}
|
||||
return copy;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 关键帧数据(重用现有的 KeyframeData)
|
||||
*/
|
||||
public static class KeyframeData implements Serializable {
|
||||
private static final long serialVersionUID = 1L;
|
||||
|
||||
public float time;
|
||||
public float value;
|
||||
public AnimationLayer.InterpolationType interpolation;
|
||||
|
||||
public KeyframeData() {}
|
||||
|
||||
public KeyframeData(AnimationLayer.Keyframe keyframe) {
|
||||
this.time = keyframe.getTime();
|
||||
this.value = keyframe.getValue();
|
||||
this.interpolation = keyframe.getInterpolation();
|
||||
}
|
||||
|
||||
public KeyframeData copy() {
|
||||
KeyframeData copy = new KeyframeData();
|
||||
copy.time = this.time;
|
||||
copy.value = this.value;
|
||||
copy.interpolation = this.interpolation;
|
||||
return copy;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -7,8 +7,11 @@ import org.lwjgl.opengl.GL13;
|
||||
import org.lwjgl.opengl.GL14;
|
||||
import org.lwjgl.opengl.GL30;
|
||||
import org.lwjgl.opengl.GL45;
|
||||
import org.lwjgl.stb.STBImage;
|
||||
import org.lwjgl.stb.STBImageWrite;
|
||||
import org.lwjgl.system.MemoryUtil;
|
||||
|
||||
import java.io.File;
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.FloatBuffer;
|
||||
import java.nio.IntBuffer;
|
||||
@@ -46,6 +49,9 @@ public class Texture {
|
||||
private static final Map<String, Texture> TEXTURE_CACHE = new HashMap<>();
|
||||
private static boolean openGLChecked = false;
|
||||
|
||||
// ==================== 像素数据缓存支持 ====================
|
||||
private byte[] pixelDataCache = null;
|
||||
|
||||
// ==================== 枚举定义 ====================
|
||||
|
||||
public enum TextureFormat {
|
||||
@@ -124,6 +130,14 @@ public class Texture {
|
||||
|
||||
// ==================== 构造器 ====================
|
||||
|
||||
|
||||
// ==================== STB 图像加载 ====================
|
||||
|
||||
static {
|
||||
STBImage.stbi_set_flip_vertically_on_load(true);
|
||||
}
|
||||
|
||||
|
||||
public Texture(String name, int width, int height, TextureFormat format) {
|
||||
this(name, width, height, format, TextureType.UNSIGNED_BYTE);
|
||||
}
|
||||
@@ -220,9 +234,27 @@ public class Texture {
|
||||
// 检查OpenGL错误
|
||||
checkGLError("glTexSubImage2D");
|
||||
|
||||
// 缓存像素数据
|
||||
cachePixelDataFromBuffer(pixelData);
|
||||
|
||||
unbind();
|
||||
}
|
||||
|
||||
/**
|
||||
* 从ByteBuffer缓存像素数据
|
||||
*/
|
||||
private void cachePixelDataFromBuffer(ByteBuffer buffer) {
|
||||
try {
|
||||
int originalPosition = buffer.position();
|
||||
pixelDataCache = new byte[buffer.remaining()];
|
||||
buffer.get(pixelDataCache);
|
||||
buffer.position(originalPosition);
|
||||
} catch (Exception e) {
|
||||
System.err.println("Failed to cache pixel data from buffer: " + e.getMessage());
|
||||
pixelDataCache = null;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 上传整数数组数据到纹理
|
||||
*/
|
||||
@@ -413,6 +445,8 @@ public class Texture {
|
||||
System.err.println("Error disposing texture: " + e.getMessage());
|
||||
}
|
||||
|
||||
pixelDataCache = null;
|
||||
|
||||
disposed = true;
|
||||
TEXTURE_CACHE.values().removeIf(texture -> texture.textureId == this.textureId);
|
||||
}
|
||||
@@ -433,8 +467,9 @@ public class Texture {
|
||||
public static Texture createSolidColor(String name, int width, int height, int rgbaColor) {
|
||||
int[] pixels = new int[width * height];
|
||||
java.util.Arrays.fill(pixels, rgbaColor);
|
||||
|
||||
return new Texture(name, width, height, TextureFormat.RGBA, pixels);
|
||||
Texture texture = new Texture(name, width, height, TextureFormat.RGBA, pixels);
|
||||
texture.ensurePixelDataCached();
|
||||
return texture;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -450,8 +485,9 @@ public class Texture {
|
||||
pixels[y * width + x] = isColor1 ? color1 : color2;
|
||||
}
|
||||
}
|
||||
|
||||
return new Texture(name, width, height, TextureFormat.RGBA, pixels);
|
||||
Texture texture = new Texture(name, width, height, TextureFormat.RGBA, pixels);
|
||||
texture.ensurePixelDataCached();
|
||||
return texture;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -462,6 +498,471 @@ public class Texture {
|
||||
new Texture(name, width, height, format));
|
||||
}
|
||||
|
||||
/**
|
||||
* 从文件系统加载图像数据
|
||||
*/
|
||||
public static ImageData loadImageFromFile(String filePath) {
|
||||
if (filePath == null || filePath.trim().isEmpty()) {
|
||||
throw new IllegalArgumentException("File path cannot be null or empty");
|
||||
}
|
||||
|
||||
File file = new File(filePath);
|
||||
if (!file.exists()) {
|
||||
throw new RuntimeException("Texture file not found: " + filePath);
|
||||
}
|
||||
|
||||
IntBuffer width = MemoryUtil.memAllocInt(1);
|
||||
IntBuffer height = MemoryUtil.memAllocInt(1);
|
||||
IntBuffer components = MemoryUtil.memAllocInt(1);
|
||||
|
||||
try {
|
||||
// 使用 STB 加载图像
|
||||
ByteBuffer imageData = STBImage.stbi_load(filePath, width, height, components, 0);
|
||||
|
||||
if (imageData == null) {
|
||||
String error = STBImage.stbi_failure_reason();
|
||||
throw new RuntimeException("Failed to load image: " + filePath + " - " + error);
|
||||
}
|
||||
|
||||
// 确定纹理格式
|
||||
TextureFormat format = getTextureFormat(components.get(0));
|
||||
|
||||
return new ImageData(
|
||||
imageData,
|
||||
width.get(0),
|
||||
height.get(0),
|
||||
format,
|
||||
filePath
|
||||
);
|
||||
|
||||
} finally {
|
||||
MemoryUtil.memFree(width);
|
||||
MemoryUtil.memFree(height);
|
||||
MemoryUtil.memFree(components);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 从文件创建纹理
|
||||
*/
|
||||
public static Texture createFromFile(String name, String filePath) {
|
||||
return createFromFile(name, filePath, TextureFilter.LINEAR, TextureFilter.LINEAR);
|
||||
}
|
||||
|
||||
public static Texture createFromFile(String name, String filePath, TextureFilter minFilter, TextureFilter magFilter) {
|
||||
ImageData imageData = loadImageFromFile(filePath);
|
||||
|
||||
try {
|
||||
// 创建纹理
|
||||
Texture texture = new Texture(
|
||||
name,
|
||||
imageData.width,
|
||||
imageData.height,
|
||||
imageData.format
|
||||
);
|
||||
|
||||
// 上传数据(这会自动缓存)
|
||||
texture.uploadData(imageData.data);
|
||||
|
||||
// 设置纹理参数
|
||||
texture.setMinFilter(minFilter);
|
||||
texture.setMagFilter(magFilter);
|
||||
|
||||
// 如果是2的幂次方尺寸,生成mipmaps
|
||||
if (texture.isPowerOfTwo(imageData.width) && texture.isPowerOfTwo(imageData.height)) {
|
||||
texture.generateMipmaps();
|
||||
}
|
||||
|
||||
return texture;
|
||||
|
||||
} finally {
|
||||
// 释放STB图像数据
|
||||
STBImage.stbi_image_free(imageData.data);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 从纹理提取图像数据
|
||||
*/
|
||||
public ByteBuffer extractTextureData() {
|
||||
if (disposed) {
|
||||
throw new IllegalStateException("Cannot extract data from disposed texture");
|
||||
}
|
||||
|
||||
bind(0);
|
||||
|
||||
try {
|
||||
// 计算数据大小
|
||||
int dataSize = width * height * format.getComponents();
|
||||
ByteBuffer pixelData = MemoryUtil.memAlloc(dataSize);
|
||||
|
||||
// 从GPU读取纹理数据
|
||||
GL11.glGetTexImage(GL11.GL_TEXTURE_2D, 0, format.getGLFormat(), type.getGLType(), pixelData);
|
||||
|
||||
// 检查OpenGL错误
|
||||
checkGLError("glGetTexImage");
|
||||
|
||||
pixelData.flip();
|
||||
return pixelData;
|
||||
|
||||
} finally {
|
||||
unbind();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 将纹理保存到文件(支持PNG、JPG等格式)
|
||||
*/
|
||||
public boolean saveToFile(String filePath) {
|
||||
return saveToFile(filePath, "png");
|
||||
}
|
||||
|
||||
public boolean saveToFile(String filePath, String format) {
|
||||
if (disposed) {
|
||||
throw new IllegalStateException("Cannot save disposed texture");
|
||||
}
|
||||
|
||||
ByteBuffer pixelData = extractTextureData();
|
||||
|
||||
try {
|
||||
// 根据格式保存图像
|
||||
boolean success = false;
|
||||
int components = this.format.getComponents(); // 使用纹理的格式组件数量
|
||||
int stride = width * components; // 每行的字节数
|
||||
|
||||
switch (format.toLowerCase()) {
|
||||
case "png":
|
||||
success = STBImageWrite.stbi_write_png(
|
||||
filePath, width, height, components, pixelData, stride
|
||||
);
|
||||
break;
|
||||
|
||||
case "jpg":
|
||||
case "jpeg":
|
||||
success = STBImageWrite.stbi_write_jpg(
|
||||
filePath, width, height, components, pixelData, 90 // 质量 0-100
|
||||
);
|
||||
break;
|
||||
|
||||
case "bmp":
|
||||
success = STBImageWrite.stbi_write_bmp(filePath, width, height, components, pixelData);
|
||||
break;
|
||||
|
||||
case "tga":
|
||||
success = STBImageWrite.stbi_write_tga(filePath, width, height, components, pixelData);
|
||||
break;
|
||||
|
||||
default:
|
||||
throw new IllegalArgumentException("Unsupported image format: " + format);
|
||||
}
|
||||
|
||||
if (!success) {
|
||||
System.err.println("Failed to save texture to: " + filePath);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
|
||||
} finally {
|
||||
MemoryUtil.memFree(pixelData);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 检查是否有可用的像素数据缓存
|
||||
*/
|
||||
public boolean hasPixelData() {
|
||||
return this.pixelDataCache != null && this.pixelDataCache.length > 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取内部像素数据缓存
|
||||
*/
|
||||
public byte[] getPixelData() {
|
||||
if (pixelDataCache == null) {
|
||||
// 如果没有缓存,从GPU提取并缓存
|
||||
cachePixelDataFromGPU();
|
||||
}
|
||||
return pixelDataCache != null ? pixelDataCache.clone() : null;
|
||||
}
|
||||
|
||||
/**
|
||||
* 设置像素数据缓存
|
||||
*/
|
||||
public void setPixelData(byte[] pixelData) {
|
||||
this.pixelDataCache = pixelData != null ? pixelData.clone() : null;
|
||||
}
|
||||
|
||||
/**
|
||||
* 从GPU提取像素数据并缓存
|
||||
*/
|
||||
private void cachePixelDataFromGPU() {
|
||||
if (disposed) {
|
||||
return;
|
||||
}
|
||||
|
||||
try {
|
||||
ByteBuffer gpuData = extractTextureData();
|
||||
if (gpuData != null && gpuData.remaining() > 0) {
|
||||
pixelDataCache = new byte[gpuData.remaining()];
|
||||
gpuData.get(pixelDataCache);
|
||||
gpuData.rewind();
|
||||
MemoryUtil.memFree(gpuData);
|
||||
}
|
||||
} catch (Exception e) {
|
||||
System.err.println("Failed to cache pixel data from GPU: " + e.getMessage());
|
||||
pixelDataCache = null;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 清除像素数据缓存
|
||||
*/
|
||||
public void clearPixelDataCache() {
|
||||
this.pixelDataCache = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* 确保像素数据缓存可用(如果不存在则从GPU提取)
|
||||
*/
|
||||
public void ensurePixelDataCached() {
|
||||
if (!hasPixelData()) {
|
||||
cachePixelDataFromGPU();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取像素数据缓存大小(字节)
|
||||
*/
|
||||
public int getPixelDataCacheSize() {
|
||||
return pixelDataCache != null ? pixelDataCache.length : 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* 创建纹理的深拷贝(包括图像数据)
|
||||
*/
|
||||
public Texture copy() {
|
||||
return copy(this.name + "_copy");
|
||||
}
|
||||
|
||||
public Texture copy(String newName) {
|
||||
if (disposed) {
|
||||
throw new IllegalStateException("Cannot copy disposed texture");
|
||||
}
|
||||
|
||||
// 确保缓存数据可用
|
||||
ensurePixelDataCached();
|
||||
|
||||
ByteBuffer pixelData = null;
|
||||
try {
|
||||
if (hasPixelData()) {
|
||||
// 使用缓存数据创建新纹理
|
||||
pixelData = MemoryUtil.memAlloc(pixelDataCache.length);
|
||||
pixelData.put(pixelDataCache);
|
||||
pixelData.flip();
|
||||
} else {
|
||||
// 回退到GPU提取
|
||||
pixelData = extractTextureData();
|
||||
}
|
||||
|
||||
// 创建新纹理
|
||||
Texture copy = new Texture(newName, width, height, format, pixelData);
|
||||
|
||||
// 复制纹理参数
|
||||
copy.setMinFilter(this.minFilter);
|
||||
copy.setMagFilter(this.magFilter);
|
||||
copy.setWrapS(this.wrapS);
|
||||
copy.setWrapT(this.wrapT);
|
||||
|
||||
// 复制像素数据缓存
|
||||
if (hasPixelData()) {
|
||||
copy.setPixelData(this.pixelDataCache);
|
||||
}
|
||||
|
||||
if (this.mipmapsEnabled) {
|
||||
copy.generateMipmaps();
|
||||
}
|
||||
|
||||
return copy;
|
||||
|
||||
} finally {
|
||||
if (pixelData != null) {
|
||||
MemoryUtil.memFree(pixelData);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ==================== 辅助方法和内部类 ====================
|
||||
|
||||
/**
|
||||
* 根据组件数量确定纹理格式
|
||||
*/
|
||||
public static TextureFormat getTextureFormat(int components) {
|
||||
switch (components) {
|
||||
case 1: return TextureFormat.RED;
|
||||
case 2: return TextureFormat.RG;
|
||||
case 3: return TextureFormat.RGB;
|
||||
case 4: return TextureFormat.RGBA;
|
||||
default:
|
||||
throw new IllegalArgumentException("Unsupported number of components: " + components);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 图像数据容器类
|
||||
*/
|
||||
public static class ImageData {
|
||||
public final ByteBuffer data;
|
||||
public final int width;
|
||||
public final int height;
|
||||
public final TextureFormat format;
|
||||
public final String sourcePath;
|
||||
|
||||
public ImageData(ByteBuffer data, int width, int height, TextureFormat format, String sourcePath) {
|
||||
this.data = data;
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
this.format = format;
|
||||
this.sourcePath = sourcePath;
|
||||
}
|
||||
|
||||
/**
|
||||
* 创建图像数据的拷贝
|
||||
*/
|
||||
public ImageData copy() {
|
||||
ByteBuffer copyBuffer = MemoryUtil.memAlloc(data.capacity());
|
||||
copyBuffer.put(data);
|
||||
copyBuffer.flip();
|
||||
data.rewind();
|
||||
|
||||
return new ImageData(copyBuffer, width, height, format, sourcePath);
|
||||
}
|
||||
|
||||
/**
|
||||
* 释放图像数据内存
|
||||
*/
|
||||
public void free() {
|
||||
if (data != null) {
|
||||
STBImage.stbi_image_free(data);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 支持的图像格式检查
|
||||
*/
|
||||
public static boolean isSupportedImageFormat(String filePath) {
|
||||
if (filePath == null) return false;
|
||||
|
||||
String lowerPath = filePath.toLowerCase();
|
||||
return lowerPath.endsWith(".png") ||
|
||||
lowerPath.endsWith(".jpg") ||
|
||||
lowerPath.endsWith(".jpeg") ||
|
||||
lowerPath.endsWith(".bmp") ||
|
||||
lowerPath.endsWith(".tga") ||
|
||||
lowerPath.endsWith(".psd") ||
|
||||
lowerPath.endsWith(".gif") ||
|
||||
lowerPath.endsWith(".hdr") ||
|
||||
lowerPath.endsWith(".pic");
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取图像文件信息(不加载完整图像)
|
||||
*/
|
||||
public static ImageInfo getImageInfo(String filePath) {
|
||||
if (!isSupportedImageFormat(filePath)) {
|
||||
throw new IllegalArgumentException("Unsupported image format: " + filePath);
|
||||
}
|
||||
|
||||
IntBuffer width = MemoryUtil.memAllocInt(1);
|
||||
IntBuffer height = MemoryUtil.memAllocInt(1);
|
||||
IntBuffer components = MemoryUtil.memAllocInt(1);
|
||||
|
||||
try {
|
||||
boolean success = STBImage.stbi_info(filePath, width, height, components);
|
||||
|
||||
if (!success) {
|
||||
String error = STBImage.stbi_failure_reason();
|
||||
throw new RuntimeException("Failed to get image info: " + filePath + " - " + error);
|
||||
}
|
||||
|
||||
return new ImageInfo(
|
||||
width.get(0),
|
||||
height.get(0),
|
||||
components.get(0),
|
||||
filePath
|
||||
);
|
||||
|
||||
} finally {
|
||||
MemoryUtil.memFree(width);
|
||||
MemoryUtil.memFree(height);
|
||||
MemoryUtil.memFree(components);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 图像信息类
|
||||
*/
|
||||
public static class ImageInfo {
|
||||
public final int width;
|
||||
public final int height;
|
||||
public final int components;
|
||||
public final String filePath;
|
||||
|
||||
public ImageInfo(int width, int height, int components, String filePath) {
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
this.components = components;
|
||||
this.filePath = filePath;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return String.format("ImageInfo{size=%dx%d, components=%d, path='%s'}",
|
||||
width, height, components, filePath);
|
||||
}
|
||||
}
|
||||
|
||||
// ==================== 新的静态工厂方法 ====================
|
||||
|
||||
/**
|
||||
* 从字节数组创建纹理
|
||||
*/
|
||||
public static Texture createFromBytes(String name, byte[] imageData, TextureFilter minFilter, TextureFilter magFilter) {
|
||||
ByteBuffer buffer = MemoryUtil.memAlloc(imageData.length);
|
||||
buffer.put(imageData);
|
||||
buffer.flip();
|
||||
|
||||
// 使用STB从内存加载图像
|
||||
IntBuffer width = MemoryUtil.memAllocInt(1);
|
||||
IntBuffer height = MemoryUtil.memAllocInt(1);
|
||||
IntBuffer components = MemoryUtil.memAllocInt(1);
|
||||
|
||||
try {
|
||||
ByteBuffer pixelData = STBImage.stbi_load_from_memory(buffer, width, height, components, 0);
|
||||
|
||||
if (pixelData == null) {
|
||||
String error = STBImage.stbi_failure_reason();
|
||||
throw new RuntimeException("Failed to load image from bytes: " + error);
|
||||
}
|
||||
|
||||
TextureFormat format = getTextureFormat(components.get(0));
|
||||
Texture texture = new Texture(name, width.get(0), height.get(0), format, pixelData);
|
||||
|
||||
texture.setMinFilter(minFilter);
|
||||
texture.setMagFilter(magFilter);
|
||||
|
||||
STBImage.stbi_image_free(pixelData);
|
||||
return texture;
|
||||
|
||||
} finally {
|
||||
MemoryUtil.memFree(buffer);
|
||||
MemoryUtil.memFree(width);
|
||||
MemoryUtil.memFree(height);
|
||||
MemoryUtil.memFree(components);
|
||||
}
|
||||
}
|
||||
|
||||
// ==================== 工具方法 ====================
|
||||
|
||||
/**
|
||||
|
||||
@@ -18,9 +18,8 @@ import java.util.Random;
|
||||
* 重写后的 ModelRender 测试示例:构造一个简单的人形(头、身体、左右手、左右腿)
|
||||
* 便于验证层级变换与渲染是否正确。
|
||||
*
|
||||
* 注意:依赖你工程里已有的 Model2D / ModelPart / Mesh2D / Texture API。
|
||||
*
|
||||
* @author tzdwindows 7(改)
|
||||
* @author tzdwindows 7
|
||||
*/
|
||||
public class ModelRenderTest {
|
||||
|
||||
|
||||
601
src/main/java/com/chuangzhou/vivid2D/test/ModelTest.java
Normal file
601
src/main/java/com/chuangzhou/vivid2D/test/ModelTest.java
Normal file
@@ -0,0 +1,601 @@
|
||||
package com.chuangzhou.vivid2D.test;
|
||||
|
||||
import com.chuangzhou.vivid2D.render.model.Model2D;
|
||||
import com.chuangzhou.vivid2D.render.model.ModelPart;
|
||||
import com.chuangzhou.vivid2D.render.model.AnimationParameter;
|
||||
import com.chuangzhou.vivid2D.render.model.util.Mesh2D;
|
||||
import com.chuangzhou.vivid2D.render.model.util.AnimationLayer;
|
||||
import com.chuangzhou.vivid2D.render.model.util.PhysicsSystem;
|
||||
import com.chuangzhou.vivid2D.render.model.util.ModelPose;
|
||||
import com.chuangzhou.vivid2D.render.model.util.BoundingBox;
|
||||
import com.chuangzhou.vivid2D.render.model.util.Texture;
|
||||
import org.joml.Vector2f;
|
||||
import org.lwjgl.glfw.GLFW;
|
||||
import org.lwjgl.glfw.GLFWErrorCallback;
|
||||
import org.lwjgl.opengl.GL;
|
||||
import org.lwjgl.system.MemoryUtil;
|
||||
|
||||
/**
|
||||
* 用于测试Model2D模型的保存和加载功能
|
||||
*
|
||||
* @author tzdwindows 7
|
||||
*/
|
||||
public class ModelTest {
|
||||
|
||||
private static long window;
|
||||
private static boolean glInitialized = false;
|
||||
|
||||
public static void main(String[] args) {
|
||||
System.out.println("=== Model2D Extended Save and Load Test Start ===");
|
||||
|
||||
try {
|
||||
// Initialize OpenGL context for texture testing
|
||||
initializeOpenGL();
|
||||
|
||||
// Test 1: Create model and save (with texture)
|
||||
testCreateAndSaveModelWithTexture();
|
||||
|
||||
// Test 2: Load model and verify data including textures
|
||||
testLoadAndVerifyModelWithTexture();
|
||||
|
||||
// Test 3: Test compressed file operations with textures
|
||||
testCompressedFileOperationsWithTexture();
|
||||
|
||||
// Other existing tests...
|
||||
testAnimationSystem();
|
||||
testPhysicsSystem();
|
||||
testComplexTransformations();
|
||||
testPerformance();
|
||||
|
||||
} finally {
|
||||
// Cleanup OpenGL
|
||||
cleanupOpenGL();
|
||||
}
|
||||
|
||||
System.out.println("=== Model2D Extended Save and Load Test Complete ===");
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialize OpenGL context for texture testing
|
||||
*/
|
||||
private static void initializeOpenGL() {
|
||||
try {
|
||||
// Setup error callback
|
||||
GLFWErrorCallback.createPrint(System.err).set();
|
||||
|
||||
// Initialize GLFW
|
||||
if (!GLFW.glfwInit()) {
|
||||
throw new IllegalStateException("Unable to initialize GLFW");
|
||||
}
|
||||
|
||||
// Configure GLFW
|
||||
GLFW.glfwDefaultWindowHints();
|
||||
GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_FALSE); // Hide window
|
||||
GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_FALSE);
|
||||
|
||||
// Create window
|
||||
window = GLFW.glfwCreateWindow(100, 100, "Texture Test", MemoryUtil.NULL, MemoryUtil.NULL);
|
||||
if (window == MemoryUtil.NULL) {
|
||||
throw new RuntimeException("Failed to create GLFW window");
|
||||
}
|
||||
|
||||
// Make OpenGL context current
|
||||
GLFW.glfwMakeContextCurrent(window);
|
||||
GLFW.glfwSwapInterval(1); // Enable v-sync
|
||||
|
||||
// Initialize OpenGL capabilities
|
||||
GL.createCapabilities();
|
||||
|
||||
System.out.println("OpenGL initialized successfully");
|
||||
System.out.println("OpenGL Version: " + org.lwjgl.opengl.GL11.glGetString(org.lwjgl.opengl.GL11.GL_VERSION));
|
||||
glInitialized = true;
|
||||
|
||||
} catch (Exception e) {
|
||||
System.err.println("Failed to initialize OpenGL: " + e.getMessage());
|
||||
// Continue without OpenGL for other tests
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Cleanup OpenGL resources
|
||||
*/
|
||||
private static void cleanupOpenGL() {
|
||||
if (window != MemoryUtil.NULL) {
|
||||
GLFW.glfwDestroyWindow(window);
|
||||
}
|
||||
GLFW.glfwTerminate();
|
||||
GLFW.glfwSetErrorCallback(null).free();
|
||||
}
|
||||
|
||||
/**
|
||||
* Test 1: Create model with textures and save to file
|
||||
*/
|
||||
public static void testCreateAndSaveModelWithTexture() {
|
||||
System.out.println("\n--- Test 1: Create and Save Model with Textures ---");
|
||||
|
||||
if (!glInitialized) {
|
||||
System.out.println("Skipping texture test - OpenGL not available");
|
||||
return;
|
||||
}
|
||||
|
||||
try {
|
||||
// Create model
|
||||
Model2D model = new Model2D("textured_character");
|
||||
model.setVersion("1.0.0");
|
||||
|
||||
// Create parts
|
||||
ModelPart body = model.createPart("body");
|
||||
ModelPart head = model.createPart("head");
|
||||
|
||||
// Build hierarchy
|
||||
body.addChild(head);
|
||||
|
||||
// Set part properties
|
||||
body.setPosition(0, 0);
|
||||
head.setPosition(0, -50);
|
||||
|
||||
// Create test textures
|
||||
System.out.println("Creating test textures...");
|
||||
|
||||
// Create solid color texture
|
||||
Texture bodyTexture = Texture.createSolidColor("body_texture", 64, 64, 0xFFFF0000); // Red
|
||||
Texture headTexture = Texture.createSolidColor("head_texture", 64, 64, 0xFF00FF00); // Green
|
||||
|
||||
// Create checkerboard texture
|
||||
Texture checkerTexture = Texture.createCheckerboard("checker_texture", 128, 128, 16,
|
||||
0xFFFFFFFF, 0xFF0000FF); // White and Blue
|
||||
|
||||
// === 关键修复:确保纹理数据被缓存 ===
|
||||
System.out.println("Ensuring texture data is cached...");
|
||||
bodyTexture.ensurePixelDataCached();
|
||||
headTexture.ensurePixelDataCached();
|
||||
checkerTexture.ensurePixelDataCached();
|
||||
|
||||
// 验证缓存状态
|
||||
System.out.println("Texture cache status:");
|
||||
System.out.println(" - body_texture: " + (bodyTexture.hasPixelData() ? "CACHED" : "MISSING"));
|
||||
System.out.println(" - head_texture: " + (headTexture.hasPixelData() ? "CACHED" : "MISSING"));
|
||||
System.out.println(" - checker_texture: " + (checkerTexture.hasPixelData() ? "CACHED" : "MISSING"));
|
||||
|
||||
// Add textures to model
|
||||
model.addTexture(bodyTexture);
|
||||
model.addTexture(headTexture);
|
||||
model.addTexture(checkerTexture);
|
||||
|
||||
// Create meshes and assign textures
|
||||
Mesh2D bodyMesh = Mesh2D.createQuad("body_mesh", 40, 80);
|
||||
Mesh2D headMesh = Mesh2D.createQuad("head_mesh", 50, 50);
|
||||
|
||||
// Set textures for meshes
|
||||
bodyMesh.setTexture(bodyTexture);
|
||||
headMesh.setTexture(headTexture);
|
||||
|
||||
// Add meshes to model and parts
|
||||
model.addMesh(bodyMesh);
|
||||
model.addMesh(headMesh);
|
||||
body.addMesh(bodyMesh);
|
||||
head.addMesh(headMesh);
|
||||
|
||||
// Create animation parameters
|
||||
AnimationParameter smileParam = model.createParameter("smile", 0, 1, 0);
|
||||
model.setParameterValue("smile", 0.5f);
|
||||
|
||||
// Update model
|
||||
model.update(0.016f);
|
||||
|
||||
// Save to regular file
|
||||
String regularFilePath = "textured_character.model";
|
||||
model.saveToFile(regularFilePath);
|
||||
System.out.println("Textured model saved to regular file: " + regularFilePath);
|
||||
|
||||
// Save to compressed file
|
||||
String compressedFilePath = "textured_character.model.gz";
|
||||
model.saveToCompressedFile(compressedFilePath);
|
||||
System.out.println("Textured model saved to compressed file: " + compressedFilePath);
|
||||
|
||||
// Verify model state before saving
|
||||
System.out.println("Textured model created successfully:");
|
||||
System.out.println(" - Name: " + model.getName());
|
||||
System.out.println(" - Textures: " + model.getTextures().size());
|
||||
System.out.println(" - Meshes: " + model.getMeshes().size());
|
||||
|
||||
// Print texture information
|
||||
for (Texture texture : model.getTextures().values()) {
|
||||
System.out.println(" - Texture: " + texture.getName() +
|
||||
" (" + texture.getWidth() + "x" + texture.getHeight() +
|
||||
", format: " + texture.getFormat() +
|
||||
", cached: " + texture.hasPixelData() + ")");
|
||||
}
|
||||
|
||||
} catch (Exception e) {
|
||||
System.err.println("Error in testCreateAndSaveModelWithTexture: " + e.getMessage());
|
||||
e.printStackTrace();
|
||||
|
||||
// 提供更详细的错误信息
|
||||
if (e.getCause() != null) {
|
||||
System.err.println("Caused by: " + e.getCause().getMessage());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Test 2: Load model with textures and verify data integrity
|
||||
*/
|
||||
public static void testLoadAndVerifyModelWithTexture() {
|
||||
System.out.println("\n--- Test 2: Load and Verify Model with Textures ---");
|
||||
|
||||
if (!glInitialized) {
|
||||
System.out.println("Skipping texture test - OpenGL not available");
|
||||
return;
|
||||
}
|
||||
|
||||
try {
|
||||
// Load from regular file
|
||||
String filePath = "textured_character.model";
|
||||
Model2D loadedModel = Model2D.loadFromFile(filePath);
|
||||
|
||||
System.out.println("Textured model loaded successfully from: " + filePath);
|
||||
|
||||
// Verify basic properties
|
||||
System.out.println("Basic properties:");
|
||||
System.out.println(" - Name: " + loadedModel.getName());
|
||||
System.out.println(" - Version: " + loadedModel.getVersion());
|
||||
|
||||
// Verify textures
|
||||
System.out.println("Textures verification:");
|
||||
System.out.println(" - Total textures: " + loadedModel.getTextures().size());
|
||||
|
||||
for (Texture texture : loadedModel.getTextures().values()) {
|
||||
System.out.println(" - Texture '" + texture.getName() + "': " +
|
||||
texture.getWidth() + "x" + texture.getHeight() +
|
||||
", format: " + texture.getFormat() +
|
||||
", disposed: " + texture.isDisposed());
|
||||
}
|
||||
|
||||
// Verify parts and meshes
|
||||
System.out.println("Parts and meshes verification:");
|
||||
for (ModelPart part : loadedModel.getParts()) {
|
||||
System.out.println(" - Part '" + part.getName() + "': " +
|
||||
part.getMeshes().size() + " meshes");
|
||||
|
||||
for (Mesh2D mesh : part.getMeshes()) {
|
||||
Texture meshTexture = mesh.getTexture();
|
||||
System.out.println(" * Mesh '" + mesh.getName() + "': " +
|
||||
(meshTexture != null ? "has texture '" + meshTexture.getName() + "'" : "no texture"));
|
||||
}
|
||||
}
|
||||
|
||||
// Test texture functionality
|
||||
System.out.println("Texture functionality test:");
|
||||
Texture bodyTexture = loadedModel.getTexture("body_texture");
|
||||
if (bodyTexture != null) {
|
||||
System.out.println(" - Body texture validation:");
|
||||
System.out.println(" * Width: " + bodyTexture.getWidth());
|
||||
System.out.println(" * Height: " + bodyTexture.getHeight());
|
||||
System.out.println(" * Format: " + bodyTexture.getFormat());
|
||||
System.out.println(" * Memory usage: " + bodyTexture.getEstimatedMemoryUsage() + " bytes");
|
||||
|
||||
// Test texture binding (if OpenGL context is available)
|
||||
try {
|
||||
bodyTexture.bind(0);
|
||||
System.out.println(" * Texture binding: SUCCESS");
|
||||
bodyTexture.unbind();
|
||||
} catch (Exception e) {
|
||||
System.out.println(" * Texture binding: FAILED - " + e.getMessage());
|
||||
}
|
||||
}
|
||||
|
||||
// Test parameter modification
|
||||
System.out.println("Parameter modification test:");
|
||||
loadedModel.setParameterValue("smile", 0.8f);
|
||||
float newSmileValue = loadedModel.getParameterValue("smile");
|
||||
System.out.println(" - Modified smile parameter to: " + newSmileValue);
|
||||
|
||||
// Test model update
|
||||
loadedModel.update(0.016f);
|
||||
System.out.println(" - Model update completed successfully");
|
||||
|
||||
} catch (Exception e) {
|
||||
System.err.println("Error in testLoadAndVerifyModelWithTexture: " + e.getMessage());
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Test 3: Test compressed file operations with textures
|
||||
*/
|
||||
public static void testCompressedFileOperationsWithTexture() {
|
||||
System.out.println("\n--- Test 3: Compressed File Operations with Textures ---");
|
||||
|
||||
if (!glInitialized) {
|
||||
System.out.println("Skipping texture test - OpenGL not available");
|
||||
return;
|
||||
}
|
||||
|
||||
try {
|
||||
// Load from compressed file
|
||||
String compressedFilePath = "textured_character.model.gz";
|
||||
Model2D compressedModel = Model2D.loadFromCompressedFile(compressedFilePath);
|
||||
|
||||
System.out.println("Textured model loaded successfully from compressed file: " + compressedFilePath);
|
||||
System.out.println(" - Name: " + compressedModel.getName());
|
||||
System.out.println(" - Textures: " + compressedModel.getTextures().size());
|
||||
System.out.println(" - Parts: " + compressedModel.getParts().size());
|
||||
|
||||
// Verify textures in compressed model
|
||||
System.out.println("Compressed model texture verification:");
|
||||
for (Texture texture : compressedModel.getTextures().values()) {
|
||||
System.out.println(" - Texture '" + texture.getName() + "': " +
|
||||
texture.getWidth() + "x" + texture.getHeight());
|
||||
}
|
||||
|
||||
// Modify and re-save
|
||||
compressedModel.setName("modified_textured_character");
|
||||
compressedModel.setParameterValue("smile", 0.9f);
|
||||
|
||||
String newCompressedPath = "modified_textured_character.model.gz";
|
||||
compressedModel.saveToCompressedFile(newCompressedPath);
|
||||
System.out.println("Modified textured model saved to new compressed file: " + newCompressedPath);
|
||||
|
||||
// Verify the new compressed file can be loaded
|
||||
Model2D reloadedModel = Model2D.loadFromCompressedFile(newCompressedPath);
|
||||
System.out.println("Reloaded modified textured model verification:");
|
||||
System.out.println(" - Name: " + reloadedModel.getName());
|
||||
System.out.println(" - Smile parameter value: " + reloadedModel.getParameterValue("smile"));
|
||||
System.out.println(" - Textures: " + reloadedModel.getTextures().size());
|
||||
|
||||
} catch (Exception e) {
|
||||
System.err.println("Error in testCompressedFileOperationsWithTexture: " + e.getMessage());
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Test 4: Test animation system
|
||||
*/
|
||||
public static void testAnimationSystem() {
|
||||
System.out.println("\n--- Test 4: Animation System Test ---");
|
||||
|
||||
try {
|
||||
// Load model
|
||||
Model2D model = Model2D.loadFromFile("test_character.model");
|
||||
|
||||
System.out.println("Testing animation system:");
|
||||
|
||||
// Test parameter-driven animation
|
||||
System.out.println("Parameter-driven animation test:");
|
||||
for (int frame = 0; frame < 10; frame++) {
|
||||
float walkValue = (float) Math.sin(frame * 0.2f) * 0.5f + 0.5f;
|
||||
float waveValue = (float) Math.sin(frame * 0.3f);
|
||||
float blinkValue = frame % 20 == 0 ? 1.0f : 0.0f; // Blink every 20 frames
|
||||
|
||||
model.setParameterValue("walk_cycle", walkValue);
|
||||
model.setParameterValue("wave", waveValue);
|
||||
model.setParameterValue("blink", blinkValue);
|
||||
|
||||
model.update(0.016f);
|
||||
|
||||
System.out.println(" - Frame " + frame +
|
||||
": walk=" + String.format("%.2f", walkValue) +
|
||||
", wave=" + String.format("%.2f", waveValue) +
|
||||
", blink=" + String.format("%.2f", blinkValue));
|
||||
}
|
||||
|
||||
// Test pose system
|
||||
System.out.println("Pose system test:");
|
||||
ModelPose currentPose = model.getCurrentPose();
|
||||
if (currentPose != null) {
|
||||
System.out.println(" - Current pose: " + currentPose);
|
||||
}
|
||||
|
||||
// Test animation layer blending
|
||||
System.out.println("Animation layer test:");
|
||||
for (AnimationLayer layer : model.getAnimationLayers()) {
|
||||
System.out.println(" - Layer: " + layer.getName());
|
||||
}
|
||||
|
||||
} catch (Exception e) {
|
||||
System.err.println("Error in testAnimationSystem: " + e.getMessage());
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Test 5: Test physics system
|
||||
*/
|
||||
public static void testPhysicsSystem() {
|
||||
System.out.println("\n--- Test 5: Physics System Test ---");
|
||||
|
||||
try {
|
||||
// Load model
|
||||
Model2D model = Model2D.loadFromFile("test_character.model");
|
||||
|
||||
System.out.println("Testing physics system:");
|
||||
|
||||
PhysicsSystem physics = model.getPhysics();
|
||||
System.out.println(" - Physics system: " +
|
||||
(physics != null ? "available" : "not available"));
|
||||
|
||||
if (physics != null) {
|
||||
Vector2f gravity = physics.getGravity();
|
||||
System.out.println(" - Gravity: (" + gravity.x + ", " + gravity.y + ")");
|
||||
System.out.println(" - Air resistance: " + physics.getAirResistance());
|
||||
System.out.println(" - Time scale: " + physics.getTimeScale());
|
||||
System.out.println(" - Enabled: " + physics.isEnabled());
|
||||
}
|
||||
|
||||
// Test physics simulation
|
||||
System.out.println("Physics simulation test:");
|
||||
|
||||
// 初始化物理系统
|
||||
physics.initialize();
|
||||
|
||||
// 添加一些物理粒子
|
||||
PhysicsSystem.PhysicsParticle particle1 = physics.addParticle("test_particle1", new Vector2f(0, 0), 1.0f);
|
||||
PhysicsSystem.PhysicsParticle particle2 = physics.addParticle("test_particle2", new Vector2f(10, 0), 1.0f);
|
||||
|
||||
// 添加弹簧连接
|
||||
physics.addSpring("test_spring", particle1, particle2, 15.0f, 0.5f, 0.1f);
|
||||
|
||||
for (int step = 0; step < 15; step++) {
|
||||
model.update(0.016f); // Simulate physics
|
||||
|
||||
if (step % 5 == 0) {
|
||||
System.out.println(" - Step " + step + ": model updated with physics");
|
||||
Vector2f pos1 = particle1.getPosition();
|
||||
System.out.println(" Particle1 position: (" +
|
||||
String.format("%.2f", pos1.x) + ", " +
|
||||
String.format("%.2f", pos1.y) + ")");
|
||||
}
|
||||
}
|
||||
|
||||
// Test physics properties
|
||||
System.out.println("Physics properties verification:");
|
||||
System.out.println(" - Active physics: " + physics.hasActivePhysics());
|
||||
System.out.println(" - Particle count: " + physics.getParticles().size());
|
||||
System.out.println(" - Spring count: " + physics.getSprings().size());
|
||||
|
||||
} catch (Exception e) {
|
||||
System.err.println("Error in testPhysicsSystem: " + e.getMessage());
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Test 6: Test complex transformations
|
||||
*/
|
||||
public static void testComplexTransformations() {
|
||||
System.out.println("\n--- Test 6: Complex Transformations Test ---");
|
||||
|
||||
try {
|
||||
// Load model
|
||||
Model2D model = Model2D.loadFromFile("test_character.model");
|
||||
|
||||
System.out.println("Testing complex transformations:");
|
||||
|
||||
// Test nested transformations
|
||||
ModelPart root = model.getRootPart();
|
||||
if (root != null) {
|
||||
Vector2f position = root.getPosition();
|
||||
Vector2f scale = root.getScale();
|
||||
System.out.println("Root transformation:");
|
||||
System.out.println(" - Local position: (" + position.x + ", " + position.y + ")");
|
||||
System.out.println(" - Rotation: " + root.getRotation() + " degrees");
|
||||
System.out.println(" - Scale: (" + scale.x + ", " + scale.y + ")");
|
||||
|
||||
// 获取世界变换矩阵中的位置
|
||||
float worldX = root.getWorldTransform().m02();
|
||||
float worldY = root.getWorldTransform().m12();
|
||||
System.out.println(" - World position (from matrix): (" + worldX + ", " + worldY + ")");
|
||||
}
|
||||
|
||||
// Test transformation inheritance
|
||||
System.out.println("Transformation inheritance test:");
|
||||
ModelPart head = model.getPart("head");
|
||||
if (head != null) {
|
||||
Vector2f headPos = head.getPosition();
|
||||
float headWorldX = head.getWorldTransform().m02();
|
||||
float headWorldY = head.getWorldTransform().m12();
|
||||
System.out.println("Head transformation (relative to body):");
|
||||
System.out.println(" - Local position: (" + headPos.x + ", " + headPos.y + ")");
|
||||
System.out.println(" - World position (from matrix): (" + headWorldX + ", " + headWorldY + ")");
|
||||
}
|
||||
|
||||
// Test bounds calculation
|
||||
BoundingBox bounds = model.getBounds();
|
||||
if (bounds != null) {
|
||||
System.out.println("Bounds calculation:");
|
||||
System.out.println(" - Min: (" + bounds.getMinX() + ", " + bounds.getMinY() + ")");
|
||||
System.out.println(" - Max: (" + bounds.getMaxX() + ", " + bounds.getMaxY() + ")");
|
||||
System.out.println(" - Width: " + bounds.getWidth());
|
||||
System.out.println(" - Height: " + bounds.getHeight());
|
||||
}
|
||||
|
||||
// Test visibility system
|
||||
System.out.println("Visibility system test:");
|
||||
model.setVisible(false);
|
||||
System.out.println(" - Model visible: " + model.isVisible());
|
||||
model.setVisible(true);
|
||||
System.out.println(" - Model visible: " + model.isVisible());
|
||||
|
||||
} catch (Exception e) {
|
||||
System.err.println("Error in testComplexTransformations: " + e.getMessage());
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Test 7: Test performance with large model
|
||||
*/
|
||||
public static void testPerformance() {
|
||||
System.out.println("\n--- Test 7: Performance Test ---");
|
||||
|
||||
try {
|
||||
// Create a more complex model for performance testing
|
||||
Model2D complexModel = new Model2D("complex_character");
|
||||
|
||||
// Add many parts
|
||||
ModelPart root = complexModel.createPart("root");
|
||||
for (int i = 0; i < 10; i++) {
|
||||
ModelPart part = complexModel.createPart("part_" + i);
|
||||
root.addChild(part);
|
||||
part.setPosition(i * 10, i * 5);
|
||||
part.setRotation(i * 5);
|
||||
|
||||
// Add mesh
|
||||
Mesh2D mesh = Mesh2D.createQuad("mesh_" + i, 20, 20);
|
||||
complexModel.addMesh(mesh);
|
||||
part.addMesh(mesh);
|
||||
}
|
||||
|
||||
// Add multiple parameters
|
||||
for (int i = 0; i < 8; i++) {
|
||||
complexModel.createParameter("param_" + i, 0, 1, 0);
|
||||
}
|
||||
|
||||
System.out.println("Performance test with complex model:");
|
||||
System.out.println(" - Parts: " + complexModel.getParts().size());
|
||||
System.out.println(" - Parameters: " + complexModel.getParameters().size());
|
||||
System.out.println(" - Meshes: " + complexModel.getMeshes().size());
|
||||
|
||||
// Performance test: multiple updates
|
||||
long startTime = System.currentTimeMillis();
|
||||
int frameCount = 100;
|
||||
|
||||
for (int i = 0; i < frameCount; i++) {
|
||||
// Animate parameters
|
||||
for (int j = 0; j < 8; j++) {
|
||||
float value = (float) Math.sin(i * 0.1f + j * 0.5f) * 0.5f + 0.5f;
|
||||
complexModel.setParameterValue("param_" + j, value);
|
||||
}
|
||||
complexModel.update(0.016f);
|
||||
}
|
||||
|
||||
long endTime = System.currentTimeMillis();
|
||||
long totalTime = endTime - startTime;
|
||||
double avgTimePerFrame = (double) totalTime / frameCount;
|
||||
|
||||
System.out.println("Performance results:");
|
||||
System.out.println(" - Total time for " + frameCount + " frames: " + totalTime + "ms");
|
||||
System.out.println(" - Average time per frame: " + String.format("%.2f", avgTimePerFrame) + "ms");
|
||||
System.out.println(" - Estimated FPS: " + String.format("%.1f", 1000.0 / avgTimePerFrame));
|
||||
|
||||
} catch (Exception e) {
|
||||
System.err.println("Error in testPerformance: " + e.getMessage());
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Utility method to print part hierarchy
|
||||
*/
|
||||
private static void printPartHierarchy(ModelPart part, int depth) {
|
||||
String indent = " ".repeat(depth);
|
||||
System.out.println(indent + "- " + part.getName() +
|
||||
" (children: " + part.getChildren().size() + ")");
|
||||
|
||||
for (ModelPart child : part.getChildren()) {
|
||||
printPartHierarchy(child, depth + 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user