- Added generate_new_uuid function for unique identifier generation
- Included stduuid/uuid.h and declared generate_new_uuid in pch.h
- Added bindTexture overload to accept Texture object and texture unit
- Implemented texture unit validation and OpenGL texture activation
- Added Texture class declaration in RenderSystem header
- Updated project files to include new model and utility headers/sources
- Configured C++20 standard in Vivid2D project settings
- Fixed namespace references in Vivid2D.cpp for Buffer classes