- Added generate_new_uuid function for unique identifier generation - Included stduuid/uuid.h and declared generate_new_uuid in pch.h - Added bindTexture overload to accept Texture object and texture unit - Implemented texture unit validation and OpenGL texture activation - Added Texture class declaration in RenderSystem header - Updated project files to include new model and utility headers/sources - Configured C++20 standard in Vivid2D project settings - Fixed namespace references in Vivid2D.cpp for Buffer classes
8.1 KiB
8.1 KiB